Fixed the normals on the Wall
Added base texture to Leaves, pots, and metal ware.
Made a typewriter, I have a hipoly, going to bake it today.
Added base metal texture
Plant base textures
Made low poly table assets and hi poly, will bake today. Made a lot of passes at the tarp.
Made flower base texture, normals are done.
Finally made a decent tarp. It's really hard to get the look I want.
I'll eventually take another whack at it again.
Also I made my M Logo.
Wanted it to look like custom metal work.










looking great so far dude... howd you do that plastic material?
ReplyDeleteIt's a translucent material, I'm using some refraction and bump offset. Once I get the cubemap reflection working in the material, it'll look specular.
ReplyDeleteoh sweet, I really need to get into UE4 and start messing around... whatd you use to generate your cracked wall tiles?
ReplyDeleteI modeled them, then sculpt the wear and damage using brushes and alphas I've made and downloaded in Zbrush.
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