Wednesday, November 12, 2014

Last nights work

Fixed the normals on the Wall

Added base texture to Leaves, pots, and metal ware.

Made a typewriter, I have a hipoly, going to bake it today.

Added base metal texture

Plant base textures

Made low poly table assets and hi poly, will bake today.  Made a lot of passes at the tarp.

Made flower base texture, normals are done.

Finally made a decent tarp.  It's really hard to get the look I want.
I'll eventually take another whack at it again.


Also I made my M Logo.
Wanted it to look like custom metal work.




4 comments:

  1. looking great so far dude... howd you do that plastic material?

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  2. It's a translucent material, I'm using some refraction and bump offset. Once I get the cubemap reflection working in the material, it'll look specular.

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  3. oh sweet, I really need to get into UE4 and start messing around... whatd you use to generate your cracked wall tiles?

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    Replies
    1. I modeled them, then sculpt the wear and damage using brushes and alphas I've made and downloaded in Zbrush.

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