Saturday, May 31, 2014

Day 3

Added some detail, altered some lighting, made a screen material that doesn't close the lens on the camera.
Changed the color to an orange.  I plan on tackling the wires tomorrow, changing the panels on the sides of the center part of the walk way, "I don't like it", I'll make something tomorrow that looks better, I'll finishing the greeble wall, take a Real pass at textures, and finally do the wires.


Day 2

Getting Closer, i have a lot of it uv'd and things are moving.  At this rate, I might be done by Monday.  Going to sleep, some rest will do me good.


Friday, May 30, 2014

Day 1

Started modeling today, UV'd some stuff, made a quick texture sheet, tossed it into Unreal 4.  I'm going to sleep.

Wednesday, May 28, 2014

Fantasy Environment

For Fantasy I'll be doing some darksiders 2 enviro
Modular wise I broke it down to a few pieces
As for a color scheme, still working on it, but i figured i could change the lighting a bit.

Paint over and Planning

So here I have the modular pieces sorted by architectural and asset.



And this is the color scheme I'll go about, with some lighting tweaks to make it slightly more interesting.


Tuesday, May 27, 2014

Ok, so here what's happening

I made a mistake going into level design, i should have picked environment artist from week 1.
So instead of feeling regret, im gonna do something about it.

Dylan, I'm switching to Environment artist.  I'll start with the Sci-Fi scene, the fantasy, then modern.  I'm going to be very busy, but it took me a while to really figure out what i want to do.   Ok, looks like I'm getting to work.

Sci -Fi



Monday, May 26, 2014

99.9% complete

So the level is done, with the exception of building lighting and playing it a few times.   No screens yet, we'll just have to let you guys see what everyone's stuff looks like together on Monday.

Saturday, May 24, 2014

99%

We're just about done, right now we're swapping files and all putting in our input.  We WILL have a fully playable game next Monday.  Hope you guys enjoy it.  Once we wrap this up, we'll post pics this coming Monday.
Post process and lighting are starting to come into affect.  also, figured we could use some lightning

Thursday, May 22, 2014

Progress

So far this week has been all about file management, we had very large file sizes.  so down-resing images to a good pixel size came into play, some assets just had too many polys, so reducing count or eliminating them all together came about.  Basically, trimming weight all around to reduce work load and file size.  Since UDK runs off of the CPU at our school, every megabyte helps.   Either way, I'm done with internship this week, so from here till Monday I'll be working on, trees, textures, UVing and using textures from our texture artist for the Temple, kismet, animations, lighting and post process.  Not to mention i should also have a concept ready by Monday for the next project.

Thanks to Jon on assisting us with figuring out how to script a weapon with two sockets, so our hand and staff will both be firing projectiles.

Hope all turns out well.

Sunday, May 18, 2014

More Progress

So far the materials are coming along and the lighting is starting to get fussed with.  Still haven't found a time of day i like.  Matt is taking the level right now and playing with the landscape and populating it.  I'm currently making textures for the tree bark and the leaves.  Once that's done, we can finally start to populate the barren landscape and actually make it look like a Rain Forest.

I did work on the AK for a little bit yesterday too, I got some feed back on polycount and decided to make those changes.  It's about 80% done, but this is where I am on it.



Saturday, May 17, 2014

Progress

All textures are imported and in materials.  Added some effects to current materials.
Had to make small changes to some existing Materials so everything maintains continuity

I made trees but Maya crashed on me twice while doing them, so I gave up on those today.  No worry, there's time.

Friday, May 16, 2014

Minor setbacks in the house of Martin.
File management was to blame, the user in this case.  I couldnt work on the level for a portion of the day, so I decided to work on my AK and convert it to PBR.

It's my first real attempt at PBR and its trickier than i thought, but this is what I have so far.
The one things i figured to work on first, was making sure metal, plastic, and wood receive light the way they should.  Then from there, start adding roughness and detail where its needed, it's a WIP


Wednesday, May 14, 2014

Hadn't had time to work, but i think i realized how to make the massive trees in our level.  lets see if i can block them out by tomorrow