So far this week has been all about file management, we had very large file sizes. so down-resing images to a good pixel size came into play, some assets just had too many polys, so reducing count or eliminating them all together came about. Basically, trimming weight all around to reduce work load and file size. Since UDK runs off of the CPU at our school, every megabyte helps. Either way, I'm done with internship this week, so from here till Monday I'll be working on, trees, textures, UVing and using textures from our texture artist for the Temple, kismet, animations, lighting and post process. Not to mention i should also have a concept ready by Monday for the next project.
Thanks to Jon on assisting us with figuring out how to script a weapon with two sockets, so our hand and staff will both be firing projectiles.
Hope all turns out well.
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